Mobile content

Mobile content business is booming everywhere in the world, with significant demand from companies for valid data which renders market structures and mechanisms transparent.

Sectors/product groups:

  • On and offline content, such as video games, music, books and software
  • Hardware used to receive music, games, ringtones etc.

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Your benefit/knowledge:

  • One-stop overview of all segments in the entertainment and telecommunications markets
  • Market data on hardware and devices, software and content
  • International reports

Telecoms providers, Internet platforms and the online shops of content producers and cell phone manufacturers are data suppliers and clients at the same time.

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GfK Retail and Technology
www.gfkrt.com